What is VRTech Production Studio?

We created VRTech Production Studio to make up for the lack of quality VR content. VR technology has changed the traditional view on product presentation, design, training, and gaming. But, because the industry is very young, high-quality content is still a rarity.

VR technology allows you to show a product from all sides, while motion capture lets the user move freely in space, creating a new, palpable reality.

Our main goal at VRTech Production Studio is to create content that can fill this new reality to the best of its capabilities.


We are one of the largest VR production studios in the world.

Few studios can claim to have developed more than thirty VR games entirely on their own. This experience also allows us to supervise the work of external content creation teams.

Industrial solutions

Industrial solutions include training and virtual demonstration technologies, which are closely interrelated. Virtual reality is highly effective in demonstrating the technological capabilities and operating principles of equipment. This way we can not only show how a mechanism works, but also train personnel to operate and maintain it.

Train Inspector

This simulator was developed for Russia’s Central Suburban Passenger Company to let its personnel experience the situations and behavioral models they encounter in their everyday work. Recreated in a virtual reality, they help test and train inspectors’ theoretical knowledge and practical abilities.

  • Improves the personnel’s communication skills.
  • Drills personnel on typical business processes.
  • Improves service quality and helps minimize conflicts.

Train Engineer

We have developed a virtual replica that masterfully copies the control systems and operating sequences of a real electric locomotive. Russia’s Central Suburban Passenger Company uses the simulator to train and test its train engineers.

  • Drills responses to emergency situations.
  • Uses itineraries that are as realistic as possible.
  • Spares the high costs of expensive physical simulators.

Ural 4320 Auto Mechanic

Developed in cooperation with Project-Technika, this simulator trains auto mechanics for Ural 4320 truck maintenance operations such as installing air filters, replacing the filter element, etc. The sequence of actions is shown in localizable pop-up labels.

  • Trains the sequence of actions required to repair complex machinery.
  • Enables personnel certification.
  • Minimizes service errors.

Railway Station

Demonstrates the buildings of a generic railway station, new train design, high service level, and new amenities available.

  • Users become more familiar with the infrastructure of a station and how the transport company’s business works.
  • They can buy a ticket and travel from one station to another.
  • The system allows fine-tuning the business processes demonstrated to adapt it to target audiences across the world.

VR Engine simulator

A virtual-reality turbine.

This is a high-detail 3D model of a real aircraft engine. Users get to view and examine the engine from different angles.

Car showrooms in VR

No dealer is physically able to demonstrate all possible configurations of the cars they sell. For these reasons, customers go from one dealer to another, looking for the car that suits them, or wait months for their “dream car” to be shipped. All salespeople are left to do is pitch cars in a particular color, with a particular interior finish, and with particular added extras. A VR car showroom, on the other hand, can let clients “assemble” the car in real time and see what they think of it.

Car showroom

VR is an innovative solution for demonstrating and selling your cars.

A virtual configurator allows the client to see a specific car model and pick its modification, color, and accessories in a fully immersive virtual reality environment.

  • Showcasing and upselling tools for sales managers
  • A basis for digitally transforming and streamlining your sales performance
  • Gets clients more interested in buying a car

VR Perfomance

New format of customer communication. Entertain your audience and let VR technology showcase the best your products have to offer.

Bosch advertising campaign

We made a simple one-level game for Bosch, where you have to clean all the dirt and catch nasty bacteria that are hiding in the room.

Bosch case study:

  • More than 3500 people
  • More than 350 gaming sessions
  • Duration: 4 days

Eyes of Icarus VR set

A daring experience in the Empire Tower. Visitors put on Gear VR glasses as they enter the elevator, and the modern technology magically turns a 700-foot ascent to the Moscow City museum into a breathtaking flight over the Moscow skyline. The flight continues inside the museum: Various VR sets of the Eyes of Icarus series let visitors fly over the city’s landmarks such as Gorky Park, Zhivopisny Bridge, and others.

An experience to remember

  • See the whole city while flying over it like a bird.
  • The program combines public art, kinetic sculpture, virtual reality, and various educational formats.
  • First of its kind in Moscow.


The project engages the user in the process of creating a piece of art — picking objects for a still life, adjusting the composition, choosing the colors. Whether you want to visit the workshop of a renowned master or create your own masterpiece, ArtVR makes it all possible.

Russian Avant-garde: Malevich

Stopping by the workshop of the world’s most famous avant-gardist is just the beginning. You can then become the master and create a couple of suprematist still lifes yourself.

How surprised would Malevich be to see how far the 21st century brought us!

  • Break paintings down into parts and re-assemble them to your own liking
  • Add your own elements to the painter’s canvases
  • We presume Malevich would love to know that art would become virtual. And that he himself would stand on the doorstep of virtual supremism.

Russian Avant-garde: Goncharova

Goncharova’s futuristic paintings are now brought over to virtual reality. Visitors can create works of art using objects lying on the painter’s tabletop.

What is there, on the other side of “virtuality”?

  • A full-fledged VR game based on the artist’s paintings. Users can add objects to still lifes, stylize them and create their own masterpieces.
  • A neural network processes the painting in real time and sends it to a paired smartphone. Ain’t that something to show off on Instagram?