VRTech Group sits at the cutting edge of the fast-developing world of virtual reality. The company uses the most advanced VR technologies to offer businesses bespoke solutions across various industries.
Based in Amsterdam, VRTech develops custom VR simulators, training systems and virtual sales platforms which are designed to improve the performance of the workforce contributing directly to success of their clients. Having experienced a rapid growth, VR Tech aims to become a world leader in VR technology and solutions.
Virtual Reality [VR] is instrumental in reimagining the way users interact with content across various industries such as entertainment, engineering, architecture, real estate, marketing and many more.
While VR presents a wide array of opportunities for businesses to create commercially efficient products and services right away, there is also unlimited room for experimentation and discovery with as yet uncharted rewards.
We invite you to join the global VR community today and become the trendsetter, not the follower.
VRTech Group's innovative solutions — PolygonVR and CinemaVR — aim to reimagine the location-based entertainment sphere for players, content and location owners offering the future of VR entertainment and much more.
Location owners enjoy our easily scalable business models that help generate additional traffic.
Content owners and producers get an advanced content distribution and management system that helps to reach and connect broader audiences.
Players enjoy an unprecedented VR gaming experience provided by PolygonVR and CinemaVR, building up the loyal customer base.
Enriches location-based entertainment with an incredible VR technology that people around the globe are so excited about. It's the innovation that the arcade market has been waiting for.learn more
Helps engineers, designers and maintenance technicians to learn how complex machinery works, what it consists of and how to maintain its proper operation without the need to disassemble the actual product. This makes education much more cost-efficient.learn more
Are focused on providing in-depth training for personnel in the operation of both communications and technological products. The simulators we provide help improve learning and qualification, reduce maintenance costs and mitigate human factors in real-life operational risks.learn more
VR is a powerful tool for immersive brand and product communication. It engages the audience in the way one couldn't imagine before — the consumer can interact with the product, gaining unforgettable experience in a virtual reality environment.
VRTech has successfully integrated VR in brand communication for several companies in consumer electronics and real estate. We've clustered our VRCommerce solutions into two major groups:
Allows users to familiarize themselves with new products like cars or real estate without the actual product present. The experience is customized in accordance with user's expectations, thus improving the sales process.learn more
Art VR is a collection of art-themed virtual reality solutions. The project promotes education, creativity, collaboration, and popularization of art.
Working together with art experts, we create VR that does more than just entertain. Participants of ArtVR “virtual master classes” learn the intricacies of creating a work of art by diving into the painter’s idiosyncratic reality.
Visitors can create still lifes using virtual items they see, coming up with their own compositions and colors. People get a chance to unleash their imagination and experience true creative freedom.learn more
A virtual reality specialist website VRFocus describes how ArtVR works. The media underlines the new trend that museums and art galleries follow: they use immersive technology to better engage with visitors and reach new audiences. The VRTech Group and Tretyakov Gallery cooperation is a success story.Read more
Virtual reality paintings possible in Moscow art gallery. Dutch company VRTech Group recreated the workrooms of two avant-garde artists using photos and descriptions. Wearing a VR headset, users can create compositions, put colours on a canvas and upload the result to social media.Read more
The Dutch Gamers wrote about VRTech joint venture Neurogaming, its investments and business opportunities, especially in Europe. Check last information from Neurogaming office in Amsterdam here.Read more
See art from the other end of the brush, Techradar suggests. Why? To prepare yourself for meeting great artworks. “The purpose was not to entertain,” says Dima Neiaglov, EU regional Manager of VRTech Group – the company behind ArtVR. “The purpose of the whole project is a bit akin to an audio guide. It’s not about showing the life of the artist – it’s getting you in the right mood before or after seeing the paintings».Read more
The VIVE Arts appraised the ArtVR project «Goncharova and Malevich: In Three Dimensions» as the world’s first fully immersive virtual-reality-enhanced exhibition. VRTech Group has teamed up with HTC Vive to provide visitors with the most up-to-date VR headset to ensure that their experience is cutting-edge and memorable.Read more
VR Focus published a text about latency in VR LBE. Traditional Russian game pat-a-cake surprisingly became a point during PolygonVR test. This is the funniest thing you can do in this shooter.Read more
To remember the atmosphere of the VRLA and the first time when three countries played PolygonVR at the same time watch Infinite Grenade Launcher podcast. The interview was given by the commercial director of Neurogaming Alexey Morozov and Yoni Koenig, co-founder of Exit Reality, Neurogaming partner for the festival.Read more
Neurogaming is a company you should keep on the virtual radar, VR Fitness Insider wrote after VRLA.Read more
German game magazine Mein-MMO.de interviewed WARGAMING.NET founder Viktor Kisliy about a massive update of the “Tanks” and, of course, he didn't leave out World of Tanks VR. The interview in German, but Google can help you. This is really interesting.Read more
A cloud-based solution, the platform services a completely cycle from the selection of an area, content management, location management, guidelines for assembly, a catalogue of available locations, personal training, help with marketing and a pipeline of contentRead more
VRFocus spoke in-depth with Tamaz Murgulia, Chief Experience Officer of Neurogaming about World of Tanks VR and how Neurogaming tackled it by looking at field of view (FoV).Read more
A next-generation system unlike anything you’ve experienced before. Read a new UploadVR article about PolygonVR.Read more
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